To evaluate the human-likeness, the proposed method is compared to methods that are proven to be human-like. Pedestrian trajectories are generated using game theory as the first comparison in Figure \ref{693354} (metric 2a) . The two pedestrians' shortest trajectories to their respective goals are contradictory. Using the rapid random tree method with B-spline, multiple trajectories can be generated. The best trajectory in Figure \ref{693354} to fight is set to the shortest trajectory among all generated trajectories while the expected trajectory to yield is set to the shortest trajectoy without possible collision. Meanwhile, a comparison with game theoretic approach \cite{yang2020} in Figure \ref{539751} (metric 2b) is also reported.
Turing Test